Progress Update 2/21/2017

Discussion in 'News' started by ForsakenLegends, Feb 21, 2017.

  1. ForsakenLegends

    ForsakenLegends Administrator Staff Member

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    Hey guys/gals!

    I wanted to provide a quick update here on what's going on behind the scenes.

    The first thing I'd like to mention is if you're not in our Discord channel, to check that out. We post there more frequently with screenshots and updates. You can find the link to join (for free) in my signature.

    Here are a few screenshots of what Preston and I have been working on:

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    I've been playing around with some voxel solutions. I don't have much to show there at as I've been hitting some road blocks. I've been working with Dyox from Terrain Engine, and he's been very helpful with getting stuff set up, so hopefully I'll have some screenshots to show of the new terrain soon.

    I've also been working through Unity's official certification course for hours each day. My goal is to be able to help speed up the development of FL so both Ben and I can add new features. I have a decent understanding of Unity, but this is helping me build on a solid foundation of understanding things. :)

    Our goal right now is to get this example terrain to the point where you can fight monsters, deal with merchants, level up, and have a full game experience. Once we get to that point, we'll add in multiplayer again so you can enjoy the game with friends!

    If you have any questions feel free to ask!

    Thanks
     
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  2. Zerrubabel

    Zerrubabel Active Member

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    That's great to hear. Thank you for the update. Glad you are working so hard to be able to contribute more directly to the game Bobby, it really shows dedication. I am super excited to be able to resume these videos just as soon as a workable game comes out. Just make sure you don't have the game come out too well completed, I need to be able to tease you guys in my videos as I find bugs ;)
     
  3. ForsakenLegends

    ForsakenLegends Administrator Staff Member

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    :D We're shooting for a release by next Friday with a fix for the slope issues, and releasing the new forest scene. I'll keep everyone posted throughout the week to see if we'll be able to release by then.
     
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